Window manager with infinite desktop, infinite zoom and infinite window resolution
The InfiniteGlass python library wraps the python-xlib library.
InfiniteGlass.keysyms
dictionary X keysyms and their values
InfiniteGlass.symkeys
reverse dictionary of keysyms
above.
InfiniteGlass.eventmask.event_mask_map
dictionary from event name to
list of event mask names that cover said event.
Event handlers can be registered on displays and on windows. See
display.on()
, window.on()
and with display:
below.
Content is encoded as an 32bit IEEE float.
JSON data is encode like STRING, but the content is guaranteed to be a valid JSON string.
InfiniteGlass extends (monkey patches) many python-xlib objects with short cut syntaxes for common problems, e.g. window property manipulation.
Xlib.display.Display
objects are extended with the followin methods:
display.root
the root windows of screen 0 of the display.
display.peek_event
like display.next_event
but does not remove the
returned event from the event queue.
@display.on(event="PropertyNotify", mask=None)
def handler(display, event):
pass
Register a andler for an event. Additional filter rules can be added
as keyword arguments. If e.g. a keyword named button
with value 1 is
supplied, only event objects with a property named button
with a
value of 1 will trigger the event handler.
with display:
at the exit of the block, process events and call
event handlers until there are no registered event handlers any more.
display.keycode("KEYSYM_NAME")
look up a keycode for a display by a
keysym specified with its string name.
display.mask_to_keysym
dictionary from mask name to list of keysyms
that set the mask on events when pressed. Example: ShiftMask':
['XK_Shift_L', 'XK_Shift_R']
Xlib.xobject.drawable.Window
objects are extended with the following
syntaxes:
window.keys()
list of all property names (as strings).
"MY_PROPERTY" in window
check if perty is set on window.
window["MY_PROPERTY"]
or window.get("MY_PROPERTY", default=None)
retrieves a property value.
window.items()
retrievs al properties, as a list of tuples of names
and values.
window["MY_PROPERTY"] = value
sets a property to a value.
Window values will be returned as
Xlib.xobject.drawable.Window
objects, ATOMs will be returned as
string values. STRING values are returned as byte sequences.
del window["MY_PROPERTY"]
unsets a property.
Type conversions when getting and setting values:
Xlib.xobject.drawable.Window
: WINDOW{"window": window}
and set value to return value.@window.on(event="ButtonPress", mask=None, **filter)
def handler(window, event):
pass
or
@window.on(mask=None, **filter)
def ButtonPress(window, event):
pass
Register an event handler for an event, with some event mask on the
window. Additional filter rules can be added as keyword arguments. If
e.g. a keyword named button
with value 1 is supplied, only event
objects with a property named button
with a value of 1 will trigger
the event handler.
@window.require("MY_PROPERTY")
def handler(self, value):
pass
Call an event handler once when a property with a particular name is first set on a window.
window.send(destination_window, client_type, *values)
send a
ClientMessage
to a window. client_type
should be an atom name as a
string, values will be converted the same way as for window
properties.